Zu 60 Seconds befinden sich im Moment noch keine Beiträge in unserer Datenbank. Wenn du Tipps, Tricks oder Cheats zu diesem Spiel auf Lager hast, kannst. 60 Seconds! benötigt mindestens ein iPhone 5, iPad 3, oder iPad mini 2. sondern plane deine Überlebensstrategie und befolge die hilfreichen Tipps der. Die Grundidee des im Mai von Robot Gentleman veröffentliche PC-Spiel 60 Seconds handelt von einem Atom-Unglück, das in den.
Wer kann in 60 Seconds überleben?Die Grundidee des im Mai von Robot Gentleman veröffentliche PC-Spiel 60 Seconds handelt von einem Atom-Unglück, das in den. 60 Seconds! (Musik & Party) für PC. Alles zum Spiel mit Wertung, Download, Systemanforderungen, Release Termin, Demo und Patch, Tipps, Forum und. 60 Seconds! ist ein Spiel von Robot Gentleman Studios, das von Robot Gentleman Studios vertrieben wird. Es gehört zum Action-Genre, Unterkategorie.
60 Seconds Tipps Game Basics Video60 Seconds! On Day 300
Fragen zu dem Thema? Dann gerne die Kommentare unter dem Artikel nutzen! Of course, you should prioritize your family first and foremost more on that later when heading to the fallout shelter.
Water, for instance, should be prioritized over food. Prioritize food next, then move on to your equipment. What types of equipment are best to pick up in this game?
That means you should prioritize the gas mask when it comes to equipment. Keep on grabbing any item you can handle, but take note as well that some items are more important than others in the nuclear fallout world of 60 Seconds.
The occurrence of events and their associated outcomes are also a random affair in this game. For example, traders may offer different items, and may want something different in return.
Likewise, the army may ask for varying items in order for you to be rescued. Timmy - The son of Dolores and Ted. He is proven to be the best scavenger since he comes back to the shelter quicker and scavenges more supplies.
Pancake the Dog - An unlockable dog character which is found by certain events. Sharikov the Cat - An unlockable cat character which is found by certain events.
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This wiki. This wiki All wikis. You will find out why he's a crazed shooter very quickly. Good Luck Scavenging! Your gonna need it If you run out of time before you could take every Soup Can and Water Bottle and took nothing else then you can play on with what you have brought.
Daddy Daycare and nightcare - Bring Ted, the kids, 3 soup, 3 water, the handbook, the checkers and cards, the medkit, and the radio. Late Sleeper - "sleepwalk" until there are 40 seconds left, only holding one item at a time, then don't stop running.
If anyone dies you lose. One Hand - During the scavenging mode you can only hold one item to bring to the bunker The first run with this challenge was posted by Weaselzone One Room - You can only take stuff from one room and 1 other family member.
To win, you need to be rescued by the military with just the traitor alive kill everyone less them they have priority to be healed and may never go on expeditions.
Independent - Grab anything you need, but grab your family last. If is still time to grab family, grab them in this order: Dolores, Mary Jane, Timmy.
Sudden Death - Kill everyone. You must take Mary Jane, Dolores, and Timmy, but other than that you can grab anything you want. You cannot kill them with starvation or dehydration, but any other way is allowed.
Follow instructions as below: Lust: Give Dolores food and water every day for the first 10 days. This section will serve to inform on when to scavenge as well as who and what to send.
Provided one is not currently in progress, an expedition can be prepared on any day. The day following when the player elects to prepare for one, any one living or not-otherwise-incapacitated character see below, "Status Effects" can be chosen, in addition to any one item currently availible in the shelter.
With regard to characters, Timmy is almost invariably the best choice for a scavenging trip. He has the highest chance for a heavy yield of items ostensibly because of his involvement in the American Boy Scouts.
Alternatively, Mutant Mary Jane should be sent, as she will never return sick or incapacitated in any way though she requires more food than others.
Mary Jane before being mutated, however, is decidedly the worst option for a scavenging trip, as she will more often than not come back empty-handed, and often sick, hurt or tired.
In addition, Dolores may have the benefit of returning more quickly than others, but this has not been heavily tested. Provided a character has been chosen to leave on the excursion, an item may also be taken.
If the Suitcase is chosen as the first item, it allows the character three additional items. Beware, however, as any item that leaves the shelter may come back unusable or not come back at all.
It is recommended to weigh the importance of the trip, and take items pro re nata. Some items, however, offer very little use outside events in the shelter, and as such should remain there.
For example, the Radio can be taken with Ted perhaps he is the only one left alive and in desperate need of food and water, and the Padlock is availible to protect the shelter in his absence , but he will find very little opportunity to use it while searching for supplies, and while it is with Timmy, it may be needed to receive a government transmission at the shelter, which will postpone the relief program at least 10 days.
Conversely, items such as the Flashlight or Map can be taken with Ted, allowing him to navigate more easily in the hostile environment and return safely and, perhaps more importantly, with supplies.
Weapons, too, can be useful in aiding the safe return of the characters the Rifle more so than the Axe, however.
Be warned, Sharikov can make Ted sick. One of the endings that Sharikov allows you to get is the secret agent ending.
When you get the scenario saying that Sharikov is sneaking out of the bunker or has a name on his collar, press yes to leaving and searching for these people because you will meet the secret agents.
Another ending is acquired with Sharikov, but instead of meeting the agents, ignore them and do not encounter them by following Sharikov.
If you open the shelter door for anyone in the early days day 1 — day 15 , someone in your shelter will most likely get sick. You can send someone to scavenge when the radiation is still strong, just make sure to send them out with a gas mask or they will get sick.
If you have a scenario with huge spiders, mutant cockroaches, or green goo, you can potentially get mutant Mary Jane which is very helpful.
Mutant Mary Jane is not guaranteed and she is quite rare to get.